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Formation Mudbox 2009

MODÉLISATION AUTODESK MUDBOX 2009 - 2 JOURS

MudBox 2009 est le nouvel outil de la famille Autodesk Media & Entertainement.

Basée sur le technologie des surfaces de subdivision, il permet la sculpture intuitive de modèles 3d "très haute résolution" en travaillant sur tous les niveaux de subdivisions à la fois, Ainsi, le modèle "basse résolution" de reference reste conforme aux modifications apportées à la version "haute résolution".

Cette formation avancée sur MudBox, fait découvrir à l'infographiste expérimenté sur 3dsmax ou Maya le processus de modélisation haute résolution avec MudBox.

Pré-requis : Connaissance de 3dsmax et/ou Maya.

 
3dsmax | Collaborative Work

We also offer a comprehensive training program for Asset Management and collaborative workflow with 3dsmax and Vault (asset manager coming with 3dsmax 8.0 et 9.0).

The training goes for two days :
- Setup and network personnel training
- Users training

 
3dsmax | Real Time 3D

REAL TIME 3D - 10 DAYS

Interactive visualization becomes the most efficient media to communicate ideas and concepts. It offers the same advantages as standard pre-rendered imagery, while bringing a new dimension; interactivity.

Interactive visualization uses Video Game technologies and knowledge to produce images and animations we so far had to pre-render.

Although it requires accuracy and new software, it offers a much greater reactivity when facing project evolutions.

Required : Good overall knowledge of 3dsmax.

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3dsmax | 3D Compositing

2D / 3D | COMPOSITING - 3 DAYS

This course lets the 3dsmax user discover all the features required for 2D/3D integration, as well as the overall combustion features for 3D animations enhancements.

Required: Good overall knowledge of 3dsmax.

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3dsmax | Animation

ANIMATION - 5 DAYS

3d Animation can quickly become a tedious task. Setting up mechanims allows for better and easier animation creation and tweaking.

Required: Good overall knowledge of 3dsmax interface.

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3dsmax | Modeling

POLYGON MODELING - 2 DAYS

3dsmax offers several modeling technologies. Polygonal modeling adapts to all context (organic, mechanical, and architectural) as long as we keep it under control.

Required : Good overall knowledge of 3dsmax interface.

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