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GDC Lyon Conference

While Game Engines show more and more integrated content creation tools, they offer limited connection with Digital Content Creation Applications such as 3dsmax or XSI. Game Studios often have to develop bridges themselves. How can developers help artists get the most out of both the DDC App and the Engine? How can artists preview in-game assets while modelling and texturing? How can both profiles understand each other better? This session highlights best practices when working with 3dsmax and a DirectX Based Engine.

http://www.lyongdc.com/conference/sessions_d.php#moreau

 
Laval Virtual 2007

Veloce Interactive aux cotés de AGMD, à Laval Virtual 2007.

 

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